QED has no thread support but rather implements coroutines in the form of async classes where you define suspension points.

Within a class body, calling the QedYield class returns directly to the first caller that invoked it with new. To resume the execution of the code following the QedYield call, call qedResume(object). The first example shows the main script and an object where execution switches from one to the other using QedYield() (from the coroutine object) and qedResume(coroutine) (from the main script).

You may have remarked that qedResume(coroutine) is under a while loop. This function returns true if the object was stopped using QedYield and false if not (like the return call at the end). This is why the while loop exits at the end of the coroutine execution.

The coroutine functionality can also be used to create generators. The next example shows a Fibonacci series generator, used to list the first fifteen numbers. This time, the QedYield() call is under the while loop, as it is normal for a generator class. QedYield always returns true, which makes it ideal to embed under a while loop, as it is a common use case.

Another common use case is many coroutines coexisting together, each doing its particular job. In this case, gather them in an array and use qedResume(array) to resume execution on each coroutine in the array with one call. Calling qedResume on an array returns true if one element was suspended at QedYield(), false otherwise. The following example is an unusual implementation of the popular fizz-buzz problem, using coroutines for the “Fizz” signal on numbers divisible by 3 and the “Buzz” signal on numbers divisible by 5.

In this example, an explicit array is used. It works equally well for implicit arrays as well. The “Bouncing balls” in the demo page uses an implicit array to create 30 ball coroutines.

Since QedYield is a class, should it be instantiated with new? So far we only used QedYield calls, right? Yet there are some use cases where new QedYield() is very useful. For instance, imagine you are invoking a class having potentially lengthy async calls and you want to cancel it after a given delay. To do so, in the main script, declare an interruptCount object. This object will be initialized at the start of the lengthy class code as a new QedYield() with an event handler. The new QedYield() will stop its execution without invoking its handler, so the lengthy code starts. Upon reaching the delay (implemented as a new QedTimer(delay) in the main script), the qedResume(interruptCount) call is made, triggering the new QedYield() code to return and invoke its handler, which makes the lengthy call return without finishing.

This technique is used in the Taco Hotel code from the demo page, where there is an Exit button that the user triggers to cancel a GetTransaction class call.

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